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-
- Ve.
- dNb
- dNNP
- .eNNNNNNNNNNNNNo dNNN
- dNN" dNNP _oNNNc oNNNNNNP dNNNNNo dNNP dNNNNb dNNNNNNo
- `F dNNP dNN"`NN "; 8NN~ dNP "NND dNNP dNV"NNN dNP dNP
- dNNP dNF NNN dNN~ dNP .odN~ dNNP dNV dNN dNP dNP .
- ONNbedNF "NNNNP dNP "NNNeeNNNP ,NNNNe8"dNNdNP dNP ,ND
- """"" dNN' """ """"""""""""""" """" ,dNP .,eNNP
- dNF' """""""""""""""
- !NNb Unofficial Frequently Asked Questions
- "NNb v0.61
- ""
-
- As the version number implies, this FAQ is still developing. Some
- information may be wrong, and some may be missing. If you find one of
- these, please don't jump around and say "How dare I write a FAQ with an
- error in it...".. send me the correction, and make the FAQ better,
- as well as getting yourself a place in the list of contributors!
-
- Note: PC GAMER, for some reason, decided to put FAQ v0.41 on their
- Dec/Jan '95/'96 coverdisk (without talking to me) even though it was long
- obsolete by then. Please drop me a note if you want to distribute the
- FAQ in non-network form; this isn't for legal reasons, it's just so I can
- send you the most up to date version!
-
- Contributors:
- Zach Keene (fnlfanatic@aol.com)
- Joseph Ball (darco@aol.com)
- Eric Chung (achung@ix.netcom.com)
- J.D.Collins (jdcollin@ucsd.edu)
- Mike Marcelais (mrmarcel@eos.ncsu.edu)
- Neal Miller (millen3@rpi.edu)
- Christopher Nice (CN3612@aol.com)
- Jared Ong (jong@owl.csusm.edu)
- Paul Patricio (ppatrici@mail.vt.edu)
- Andy Shawaluk (andys@solaria.mil.wi.us)
- Andrew Schultz (schultzaj@centum.utulsa.edu)
- Vincent "Dr. Wily" Torre (vtorre@skull.castle.siberia.unk)
- Adam Williamson (adam@scss.demon.co.uk)
- Daniel ("Venom") (venom@highnrg.sbay.org)
- Sammael (sammael@zipnet.com)
- Jim Youngblood (jry@pinn.net)
- James Johnson (jejohnsn@mail.erols.com)
- "Conrad" (CompKid486@aol.com)
-
- With a special award to Paul "Statto" Young (paul@byrds.demon.co.uk) who
- mailed me a copy of this FAQ as a contribution to itself. Interesting
- idea, but a recursive (and therefore infinate) FAQ would take rather a
- lot of bandwidth... Seriously, Paul, if you did want to make a contribution,
- please send me it again with *JUST* the bits you want to add!
-
- INTERESTING FACT: At least 3 of the contributors, several of whom have
- been helping since the beginning, are in the aol.com domain. So for all
- you people who discriminate by ISP...
-
- Maintained by Mark Green (mark@antelope.demon.co.uk)
- * NOTE: The above is my personal address. Updates should be sent to
- tyrian@antelope.demon.co.uk. Please do NOT always expect
- a reply to updates - I am very busy at the moment, but you
- will always be credited if your material is used in the FAQ.
- For people who wanted updates - I want to look into making a
- mailinglist for FAQ updates, but I need to do some research
- on that; I'll get back to y'all.
- Ascii Logo by Rex Mendoza (rex.mendoza@789.gigo.com)
-
- Thanks to you all (especially for not flaming me when you corrected the
- really blatant mistakes ;) ); without your help I'd never have made this!
- And thanks especially to Epic, for making this cool game!
-
- NOTE: This FAQ now applies to Tyrian v1.1. Some secrets listed may
- not work in v1.0. If you have Shareware release v1.0, you can probably
- find an update wherever you found the game. All legitimately registered
- copies are v1.1.
-
-
- The NEW, IMPROVED Index
- (To find a topic quickly with a text search, search for the number in
- square brackets.)
-
- [1] What is Tyrian?
- [2] Where can I get the Shareware version of Tyrian?
- [3] How much is in the game?
- [4] What's the difference between these play modes?
- [5] Sometimes I find the ship constantly moves in one direction. What's
- happening?
- [6] Are there any other bugs?
- [7] What happens when I finish the game?
- [8] How do I get the registered version?
- [9] What's the best ship configuration to get?
- [10] How much are those purple bubbles in Arcade mode worth?
- [11] What are these special weapons?
- [12] Where are the secret levels?
- [13] What are these secret tips?
- [14] Ok, I've won on Hard, now what?
- [15] How can I quickly power up my weapons?
- [16] Help! My ship just turned into a carrot! What's going on!?
- [17] Can I use my arcade mode weapons in full game mode? Or vice versa?
- [18] Can I do anything with Super Arcade Mode weapons or ships?
- [19] What's a twiddle weapon? How do I use them?
- [20] How do I play Super Arcade mode?
- [21] Is there any way I can cheat?
- [22] What is Destruct, and how do I play that?
- [23] Miscellaneous useful stuff.
- [24] The "Why the HELL would you want to do THAT!?" awards.
- [25] Completely useless trivia.
- [26] Rumours.
-
- [1] What is Tyrian?
- Tyrian is the latest game from Epic MegaGames; it is a vertically
- scrolling Shoot'em'up game with considerably more features than any
- other one on the PC. It features a complex exchangable weapon system
- allowing up to 300 different combinations of weapons, and several
- different forms of play. And it's a darn good game, too. ;)
-
- [2] Where can I get the shareware version of Tyrian?
- Most major ftp sites should have a copy by now. It can be found, in
- particular, on ftp.uml.edu, or wuarchive.wustl.edu, either in the games
- uploads directory, or the Epic MegaGames specific directory.
- Users in the UK may prefer to get their copy from ftp.doc.ic.ac.uk or
- ftp.demon.co.uk.
-
- [3] How much is in the game?
- The shareware version is a 1.3mb zip file. The shareware version of the
- game contains 7 standard levels and several more secret levels. All of the
- play modes are active.
- The registered version is 9mb in total, provided either on multiple disks
- or on Cd-Rom.
- The map of the levels is as follows:
-
- EPISODE 1 (all secrets found):
-
- ----- Link
- --S-- Secret link
- --A-- Link followed automatically if not in Full Game Mode
- --* *-- Overlap - no actual connection
-
- /----S--> Soh Jin /--S-> Asteroid ?--\
- | V | ^ V
- |----------->+---------> Asteroid 1 ---*|*------> Savara ---\
- | ^ | S | ^ |
- Tyrian | \A-> Asteroid 2 ---*|*-----/ | V
- | |----\ | | | Bonus
- |----S--> Bubbles | \--S-> MineMaze----/ |
- | /----| V
- |----S--> Holes | Mines
- | /-----/ |
- \----S--> Windy V
- Deliani
- (End)
- (13 levels)
-
- Shortest route: Tyrian -> Either asteroid -> Savara -> Bonus -> Mines
- -> Deliani (6 levels, 50%)
- Longest route: Tyrian -> SohJin, Bubbles, Holes or Windy -> Asteroid 2 ->
- MineMaze -> Asteroid ? -> Savara -> Bonus -> Mines -> Deliani
- (9 levels, 75%)
-
- EPISODE 2:
-
- /--> Gem War ---> Markers ---/--> Mistakes ----\
- S S |
- | | V
- Torm ----> Gyges ----> Bonus ----> Asteroid City ----> Soh Jin
- | |
- | A
- /--- Botany A <--/ |
- Gryphon <---| |
- (End) \--- Botany B <------/
-
- EPISODE 3:
- /-S--> (not known yet)
- |
- /-S--> Sawblades ---------\
- | V
- Gauntlet --> Ixmucane --> Bonus --> Stargate ------------------------>Camanis
- | ^ |
- \-S--> Asteroid City -----/ |
- |
- |
- V
- New Deli <---S--- Savara-Y <---S--- Tyrian-X <---S--- Fleet <---------- Maces
- (End) (End if no secret) (Bonus)
-
- The items available in the full game are as follows; note that other items
- are available in Arcade mode, but some weapons are never available in the
- unregistered version. The Availability field indicates from which levels you
- may buy the weapon; an X indicates that the weapon may be bought immediately
- BEFORE you fly that level. Note: The weapon(s) you possess can ALWAYS be
- sold/upgraded, wherever you are.
-
- EPISODE 1 (Escape)
-
- Abbreviations:
- TYrian BUbbles HOles SOhjin ASteroid1/2 Asteroid? mineMaZe SAvara BOnus MInes
- DEliani WIndy
-
- Ship Availability Cost Armor
- Ty Bu Ho So As A? Mz Sa Bo Mi De Wi
- Talon x x x x x x x x x x x x 6000 3
- Fang x x x x x x x x x 8000 4.5
- Silver 8000 3
- U-Ship 8000 2.5
- Stalker 10000 5
- Phoenix x x x 12000 5.5
- Maelstrom 15000 6.5
- MicroCorp Stalker 20000 8
- Stalker-B 25000 9
- Stalker-C 50000 9
- SuperCarrot 65000 8.5
- NortShip Z 65000 10
-
- Front Gun Availability Cost
- Ty Bu Ho So As A? Mz Sa Bo Mi De Wi
- PulseCannon x x x 500
- Vulcan Cannon x x x x x x x x x 600
- Protron x x x 600
- MultiCannon x x x x x x x x x x x 750
- Missile Launcher x x x x 850
- Mega Pulse x x 900
- Starburst 900
- Laser 950
- Banana Blast 950
- Mega Cannon x 1000
- Heavy Missile x x x 1000
- Lightning Cannon 1000
- Hyper Pulse x 1050
- Hot Dog Front 1100
- Zica Laser 1100
-
- Rear Gun Availability Cost
- Ty Bu Ho So As A? Mz Sa Bo Mi De Wi
- Vulcan Cannon x x x x x 500
- Protron x x x x x x x 650
- MultiCannon x x x x x x x 750
- Wild Ball x 800
- Starburst x x 900
- Rear Mega Pulse x 900
- Scatter Wave 900
- Sonic Wave x x x x x x x x x x x 950
- Heavy Guided Bomb x x 1000
- Fireball x x x 1000
- Rear Heavy Missile 1000
- Guided MicroBomb x 1100
- Hot Dog Rear 1100
- Banana Blast Rear 1100
-
- Shield Availability Cost Energ
- Ty Bu Ho So As A? Mz Sa Bo Mi De Wi
- Structural Field x x 100 2
- Advanced Field x x x x 250 3
- Gencore Low x x x x x x x x x x x 500 4
- Gencore High x x x x x x x x x x x x 1000 5
- Microcorp LXS A x x x x x x x x x x 2000 6
- Microcorp LXS B 4000 7
- Microcorp LXS C 5000 9
- Microcorp HXS A 12000 10
- Microcorp HXS B x 20000 12
-
- Generator Availability Cost Power
- Ty Bu Ho So As A? Mz Sa Bo Mi De Wi
- MR-9 x x x x x x x x x 500 Lo
- MR-12 x x x x x x x x x x x x 2000 Med-Lo
- Custom MR-12 x x x x x x x x x x x 5000 Med
- MicroFusion x x x x x x x 10000 Med-Hi
- Advanced MicroFusion 15000 Hi
- Graviton PulseWave 50000 Inf
-
- Sidekick Availability Cost
- Ty Bu Ho So As A? Mz Sa Bo Mi De Wi
- Mini Missile x x x x 1000
- Single Option x x x x 3000
- Side Ship 3000
- Super Missile x 4000
- Microbombs x x 4000
- Dual Option x x x x x 6000
- Post-it Mine x 7000
- 8-way Microbomb x 7500
- Atom Bomb x x x x 8000
- Plasma Storm x x 8000
- Phoenix Device x x x x x x x x 8000
- Vulcan Option x 10000
- Buster Rocket 12500
- Charge Cannon x x 15000
- Flamethrower 20000
- Wobbley 25000
- Charge Laser 30000
- Charge Zica 50000
-
- EPISODE 2 (Treachery)
- Abbreviations:
- TOrm GYges BOnus AStcity MIstakes SOhjin BoTany GRyphon
-
- Ship Availability Cost Armor
- To Gy Bo As Mi So Bt Gr
- Talon x x x x x x 6000 3
- Fang x 8000 4.5
- Silver 8000 3
- U-Ship 8000 2.5
- Stalker 10000 5
- Phoenix x x x x x x 12000 5.5
- Maelstrom x x x x 15000 6.5
- MicroCorp Stalker x x x 20000 8
- Stalker-B x 25000 9
- Stalker-C 50000 9
- SuperCarrot x 65000 8.5
- NortShip Z 65000 10
-
- Front Gun Availability Cost
- To Gy Bo As Mi So Bt Gr
- PulseCannon x x x x x 500
- Vulcan Cannon 600
- Protron x x 600
- MultiCannon x x x x x 750
- Missile Launcher x x 850
- Mega Pulse x x x x 900
- Starburst x 900
- Laser 950
- Banana Blast 950
- Mega Cannon x x x 1000
- Heavy Missile x x x 1000
- Lightning Cannon 1000
- Hyper Pulse x 1050
- Hot Dog Front 1100
- Zica Laser 1100
-
- Rear Gun Availability Cost
- To Gy Bo As Mi So Bt Gr
- Vulcan Cannon x x x x 500
- Protron x x x 650
- MultiCannon x x x x 750
- Wild Ball 800
- Starburst x x x x 900
- Rear Mega Pulse 900
- Scatter Wave x x 900
- Sonic Wave x x x x x x x 950
- Heavy Guided Bomb 1000
- Fireball 1000
- Rear Heavy Missile 1000
- Guided MicroBomb 1100
- Hot Dog Rear 1100
- Banana Blast Rear 1100
-
- Shield Availability Cost Power
- To Gy Bo As Mi So Bt Gr
- Structural Field x 100 2
- Advanced Field x x x 250 3
- Gencore Low x x 500 4
- Gencore High x x x x x x x x 1000 5
- Microcorp LXS A x x x x x x 2000 6
- Microcorp LXS B x x x 4000 7
- Microcorp LXS C 5000 9
- Microcorp HXS A x x 12000 10
- Microcorp HXS B 20000 12
-
- Generator Availability Cost Power
- To Gy Bo As Mi So Bt Gr
- MR-9 x x x x x x 500 Lo
- MR-12 x x x x x x 2000 Med-Lo
- Custom MR-12 x x x x x x x 5000 Med
- MicroFusion x x 10000 Med-Hi
- Advanced MicroFusion x x 15000 Hi
- Graviton PulseWave x 50000 Inf
-
- Sidekick Availability Cost
- To Gy Bo As Mi So Bt Gr
- Mini Missile x x x x 1000
- Single Option x x 3000
- Side Ship x 3000
- Super Missile x x x 4000
- Microbombs x 4000
- Dual Option x x 6000
- Post-it Mine 7000
- 8-way Microbomb 7500
- Atom Bomb x x 8000
- Plasma Storm x 8000
- Phoenix Device x 8000
- Vulcan Option 10000
- Buster Rocket x 12500
- Charge Cannon x x 15000
- Flamethrower x x 20000
- Wobbley 25000
- Charge Laser x x 30000
- Charge Zica 50000
-
- EPISODE 3: Mission Suicide
-
- GAuntlet IXmucane BOnus STargate SAwblades CAmanis MAces FLeet TyrianX
- SavaraY NewDeli
-
- Ship Availability Cost Armor
- Ga Ix Bo St Sa Ca Ma Fl Tx Sy Nd
- Talon x x x x x x 6000 3
- Fang x x x x x 8000 4.5
- Silver 8000 3
- U-Ship 8000 2.5
- Stalker 10000 5
- Phoenix x x x x x x x 12000 5.5
- Maelstrom x x x x x x 15000 6.5
- MicroCorp Stalker x x x x 20000 8
- Stalker-B x x x x 25000 9
- Stalker-C x 50000 9
- SuperCarrot 65000 8.5
- NortShip Z 65000 10
-
- Front Gun Availability Cost
- Ga Ix Bo St Sa Ca Ma Fl Tx Sy Nd
- PulseCannon x x x 500
- Vulcan Cannon 600
- Protron x 600
- MultiCannon x x x x x 750
- Missile Launcher x 850
- Mega Pulse x x x x x x x x 900
- Starburst 900
- Laser x x 950
- Banana Blast 950
- Mega Cannon 1000
- Heavy Missile x x x x x 1000
- Lightning Cannon x x x x 1000
- Hyper Pulse 1050
- Hot Dog Front 1100
- Zica Laser x x x x 1100
-
- Rear Gun Availability Cost
- Ga Ix Bo St Sa Ca Ma Fl Tx Sy Nd
- Vulcan Cannon x 500
- Protron x 650
- MultiCannon x x x x x x 750
- Wild Ball x 800
- Starburst x x x x x x x 900
- Rear Mega Pulse x x x x 900
- Scatter Wave 900
- Sonic Wave x x x x x x 950
- Heavy Guided Bomb 1000
- Fireball x x x 1000
- Rear Heavy Missile x x x x 1000
- Guided MicroBomb 1100
- Hot Dog Rear 1100
- Banana Blast Rear 1100
-
- Shield Availability Cost Power
- Ga Ix Bo St Sa Ca Ma Fl Tx Sy Nd
- Structural Field 100 2
- Advanced Field x x x 250 3
- Gencore Low x x 500 4
- Gencore High x x x x x x x 1000 5
- Microcorp LXS A x x x x x 2000 6
- Microcorp LXS B x x x x x x x x 4000 7
- Microcorp LXS C x x x 5000 9
- Microcorp HXS A x x x x x x 12000 10
- Microcorp HXS B 20000 12
-
- Generator Availability Cost Power
- Ga Ix Bo St Sa Ca Ma Fl Tx Sy Nd
- MR-9 x x x x x x 500 Lo
- MR-12 x x x x x x x 2000 Med-Lo
- Custom MR-12 x x x x x x x x x x 5000 Med
- MicroFusion x x x x x 10000 Med-Hi
- Advanced MicroFusion x x x x x 15000 Hi
- Graviton PulseWave x 50000 Inf
-
- Sidekick Availability Cost
- Ga Ix Bo St Sa Ca Ma Fl Tx Sy Nd
- Mini Missile x 1000
- Single Option x 3000
- Side Ship x 3000
- Super Missile x 4000
- Microbombs x x x 4000
- Dual Option x x x x x x 6000
- Post-it Mine 7000
- 8-way Microbomb x x 7500
- Atom Bomb x x x x x 8000
- Plasma Storm x 8000
- Phoenix Device x x x x 8000
- Vulcan Option x x 10000
- Buster Rocket 12500
- Charge Cannon x 15000
- Flamethrower x 20000
- Wobbley x 25000
- Charge Laser x 30000
- Charge Zica x x 50000
-
- The current best-equipped ship available is:
-
- Hull: Prototype Stalker, 50000 from New Deli
- Front: Zica Laser, 1100 from Sawblades
- Rear: Guided Microbomb, 1100 from Holes
- Shld: HXS-B, 20000 from Ep.1 Soh Jin
- Gen: Graviton PulseWave, 50000 from Mistakes or New Deli
- Kick: Charge Zica, 50000 from Fleet
-
- [4] What's the difference between these play modes?
- Tyrian offers a large number of different, selectable, modes of play:
- - Arcade Mode
- - 2-Player Arcade Mode
- - Super Arcade Mode
- - Network/Serial Mode
- - Full Game Mode
- There's another hidden game in there, but more on that later... ;)
- Arcade Mode is basically your standard progressive shoot-em-up game.
- Killing certain enemies will drop off bubbles; collecting these allows
- you to change your weapons around and to upgrade the ones you have.
- 2-Player Arcade Mode is a cooperative two player game with the arcade
- mode rules, but with a new twist. Both players' ships can function
- independantly, but if you wish the two ships can join together. If this
- happens, one player controls the motion, while the other play controls
- a fully rotatable gun that is only available while they are connected.
- Super Arcade Mode is a secret mode, discussed later on. It allows you
- to play arcade mode with one of several special types of ship, most of
- which are not available in any other mode. The bubbles are of different
- types, and every one of these ships has a unique set of changable weapons.
- Network/Serial Mode is similar to the 2-player Arcade Mode, except
- both players are further away. The game can be played over a null-modem
- cable, over an IPX network, or over a modem. For network games, an
- arena interface is included where players can talk and challenge each
- other.
- The game also includes a "BBS interface". However, this feature will
- be, in practice, no use because Epic have announced they do not intend
- to release the host end. Their statement is as follows:
- "Despite the demand from sysops and users, Epic MegaGames and Diversions
- Entertainment have decided not to release the BBS host program for the
- network and modem release of One Must Fall 2097 and Tyrian. With other
- projects taking precedence and the arrival of Windows 95 as a viable gaming
- platform, the window of opportunity for this product would have closed before
- it was ready for release and would have resulted in a delay in the delivery
- for the yet unnamed sequel, which will feature play over the Internet. To
- see a copy of the press release regarding the cancellation of the OMF/Tyrian
- public challenge arena, visit us on the web at http://www.epicgames.com."
- *OUCH*. Looks like Bill Gates has struck again, and now the only way
- you'll ever play like that is if you're lucky enough to have a direct
- non-serial internet link into your PC.. (Why do I foresee a lot of people in
- colleges asking for a boss screen to go in the sequel? ;) )
- Full Game Mode is the campaign game. In this mode, you collect money
- rather than upgrades for killing enemies. This money can be spent on
- upgrading and customising your ship at will. In addition, data cubes can
- be gotten by killing certain enemies; these will later reveal messages
- which reveal more of the plot and possible hints as to later stages.
- Also, you will have the option to choose your own path through the levels,
- unlike Arcade Mode, where the route is fixed.
-
- [5] Sometimes I find the ship constantly moves in one direction. What's
- happening?
- This appears to be a bug. A similar symptom can also happen on the
- scrolling data viewer. Trying to move in the opposite direction will not
- work. To rectify it, when playing on the keyboard, wait for the ship to
- reach the extreme point of whichever direction it is moving (the left edge if
- it's going left, etc), and then tap the key for that direction. 90% of the
- time, this will sort it out.
- Be warned: because your ship starts at the bottom, it is possible for
- the ship to have this bug active and you to not notice it until you dodge
- upwards to avoid that bullet.. and don't move.
-
- [6] Are there any other bugs?
-
- - The simoultaneous death bug. If you ever die at the exact same time as
- a boss in version v1.0, the game will start to scroll endlessly forward along
- the level, with neither ship visible. If this ever happens, you must call up
- the control screen with Escape, and abort the level. If you don't, the
- program will crash nastily when it reaches the end of the level and tries to
- scroll off it.
-
- - If you get all the data cubes on Tyrian-X, the game dies at the end of the
- level. Confirmed and reproducable in Registered v1.1.
-
- [7] What happens when I finish the game?
- If you have the Shareware version, you will be able to start the game over,
- possibly choosing a different route and/or finding more secrets. You will
- keep all the money and weapons you have earnt so far, meaning you can build
- your ship up greatly. When you win the game, you are given a random
- "secret tip", and are told one of the passwords for Super Arcade Mode.
- When you finish the Registered version, you will move on to the next
- episode. When you complete the final episode, you will be rewarded with
- a ray-traced closing animation, and then the game will wrap around again
- as before.
-
- [8] How do I get the registered version?
- Check out the ORDER*.DOC files in the archive for more details on this.
-
- [9] What's the best ship configuration to get?
- Entirely up to you! Almost all of them are powerful. The one item that
- is truly worth special mention is the Plasma Storm sidekick. It is the
- most powerful in the game.. if you can hold the Plasma Storm on a boss
- for about a second, it'll probably die just from that!
- My personal favourite configuration is:
- Front Gun: Multi Cannon
- Back Gun: Fireball or Sonic Wave
- Left Kick: Plasma Storm (for big stuff)
- Right Kick: Phoenix Device (for screens full of weenies)
- Paul Patricio says:
- "I've always found the Phoenix device useless. I use a Vulcan sidekick.
- I also use sonic cannon, because you can kill enemies directly behind you or
- directly beside you, while switching modes allows you to clobber anyone in
- front of you. Switching modes on the fireball is pretty useless."
- Zach Keene:
- "Just to add to the best weapon config debate, I personally like to use a
- laser, sonic wave (set to front), and a dual shot option on both sides."
- Mike Marcelis:
- "Just for difference of opinion, I prefer:
- Front Gun: Pulse Cannon
- Back Gun: Sonic Wave
- Kicks: Dual shot or Charge cannon {no ammo!}"
- Andrew Schultz:
- "Front Gun: Mega Cannon. It's pretty bad if it's not powered up, but
- it can dish out the damage. It doesn't have a rapid firing rate and
- so doesn't penalize you for using special weapons. It's lack of
- spread doesn't clutter up the screen so you can't see anything.
- Rear Gun: Banana Blaster. The banana bombs are cool and it helps
- make up for the Mega Cannon's lack of spread.
- Left&Right Sidekick: Ammoless and powerful (doesn't seem like it if
- you continuously fire, but if you let it "charge" up, it is quite
- powerful)."
-
- Actually, since reading this, I've become a sonic gun fan.. The fireball
- has good coverage at lower levels, but the sonic gun is far better at higher
- ones.
-
- [10] How much are those purple bubbles in arcade mode worth?
- At the start, your weapon is at level 1. To increase to level 2, you
- need one sphere; and from then on, to increase to any level, you will require
- double the number of spheres you required to increase to the previous level.
- The spheres are not worth any monetary amount.
-
- [11] What are these special weapons?
- Special weapons are gained during the arcade mode. To make them available
- in the arcade game, you must have reached power level 8 (in practice this is
- equivalent to having 8 lives). Mike Marcelais points out that this power
- level is in fact equal to the power level of the front gun.
- It *IS* possible to gain a special weapon during full game mode, although
- lots of weird things happen in full game mode later on.. It normally happens
- when you are close to maxing out either your front or rear weapon. One of
- the ships that would normally drop you a powerup pod will drop you a special
- instead. Note: they do sometimes still drop useless power up pods. (see the
- secrets) But if you do get a special in full game mode, you cannot sell it.
- (The following list, from Vincent Torre, replaces my own which was
- previously here, since Vincent's is far superior)
-
- Soul of Zinglon - (indicated by a picture of a ship with a small
- column of white light behind it) - creates a vertical beam of light
- that slowly expands out from your ship, then contracts and disappears.
- Any enemy in the beam will be damaged. The weapon is activated when
- you press the main fire button (i.e. it will not continue to fire if
- you just hold the fire button down constantly), and takes a few
- seconds to recharge before it can be used again.
-
- Repulsor - diverts most enemy shots away from your ship. The weapon
- is activated by rapidly pressing the main fire button (the more you
- push the fire button, the more effective the repulsor will be in
- repelling the shots), and does not need time to recharge.
- [ This is very useful when you first hear that dreaded "chung" that tells
- you your shield's fallen, and your armor is being hit. Sit somewhere
- safe and hit space rapidly and you repulse all their bullets while
- recharging your shield! ]
-
- Attractor - (indicated by a picture of a ship with several small
- objects heading towards it) - attracts power-up and bonus items
- (coins, gems, bonus stage spheres, etc.) towards your ship. The
- weapon is activated by rapidly pressing the main fire button, and does
- not require any recharging time between uses.
-
- Flare - (indicated by a picture of a ship with a bright red aura
- around it) - causes multiple flame explosions all over the screen for
- a few seconds. The weapon is activated when you press the main fire
- button (as with the other weapons, simply holding down the fire button
- will not cause it to re-activate), and requires several seconds to
- recharge after each use.
-
- Pearl Wind - (indicated by a picture of a ship with three(?)
- pearl-colored spheres being fired from it) - shoots pearl-looking
- spheres from your ship. The spheres travel in straight lines, but are
- not all fired at the same angle, thus covering a wider arc in front of
- your ship. A sphere is fired each time you press the main fire
- button. The weapon does not require any time to recharge.
-
- Ice Beam - (indicated by a picure of a ship with a single ice shot
- being fired from it) - shoots a ball of ice from the front of your
- ship. If an enemy is hit by the ice, it becomes frozen (turns white
- and blue), and will not be able to fire. The frozen enemy will not
- stop, but will continue to move in whatever direction it was traveling
- at at the time it was frozen (due to inertia, according to Epic).
- The enemy will unfreeze if hit (I think...), or if left undisturbed
- for too long. The weapon seems to work on most of the enemies, with
- the exception of some (all?) of the larger stage-end bosses. An ice
- ball is fired each time you press the main fire button (as with the
- other special weapons metioned above, it won't keep firing if you
- just hold down the fire button). The weapon does not require any
- time to recharge.
-
- [12] Where are the secret levels?
- A secret level is accessed by picking up a glowing orange orb that will
- be dropped by a destroyed enemy. If you get an orb, then at the end of
- the current level, you will be taken to the secret level instead of the
- next in sequence. (Once you have the orb, you cannot choose not to go to
- the secret level.)
- If, somehow, you reveal more than one orb in any level, you will only be
- allowed to take one. You just won't be able to pick up a second.
- If you die on a secret level, you will leave that level and continue with
- the game (with one exception - Soh Jin). You will still be shown the
- destruction level details, etc. (If you don't see them, you're using v1.0.
- It's worth upgrading.)
- A note about the following, which applies to all the information on
- secrets: when I say "a sidekick", I mean "a sidekick that you have to fire
- specifically". The single, double and vulcan shot options, and the charge
- cannon (and the advanced charge weapons in the registered version), are not
- fired individually and hence do not behave as normal sidekicks and can be
- used to collect secrets that normally require you not to use a sidekick.
- So, without further ado, here is where to find those orbs:
-
- BUBBLES: On Tyrian, you will meet a series of long ships which split up into
- three parts as they fly; destroying these by shooting the front of them
- reveals three coins. At one point, while encountering these ships, (I
- believe it is at their second appearance) there will be a small rocky outcrop
- on the VERY maximum right (scroll the screen). Destroying it will reveal a
- small blue area; fly over this to access the Secret Level.
- Before you warp into this secret level, I *strongly* recommend kitting
- out your ship so that it can deliver a LOT of force into an enemy directly
- in front of you. A plasma storm will help but may not, alone, be
- sufficient, since it has low ammo. Contrary to my previous statement,
- it is possible to get a good enough ship right from the start of the game,
- but you need to concentrate on forward firing. Adam Williamson recommends
- a level 4 sonic wave, level 3/4 multicannon, and mini-missiles.
- When you enter the level, you will see why. Large lines of bubble
- formations stretch right across the level; the one bubble in the
- middle that is a different colour is the vulnerable spot. Shoot there
- quickly; it is important that you destroy the lines rapidly, since if
- you can't destroy the line fast enough, you'll fly into it.. and it's
- strong enough to kill you in one. And since it's a secret level, there's
- no second chance.
- The good point of all this is: destroying one of those lines will get you
- a big score bonus (and some odd bonus items - an Amiga tick? A pint of
- beer?). Even better, just beyond the lines lies a huge area of free coins,
- just lying there! For this reason, if you get an Attractor later on, a
- visit here is highly recommended! Watch out though, and do keep shooting -
- there are some hidden bubbles in the layout that will damage you if you hit
- them while you're collecting coins. On harder levels, they will also
- generate smaller, moving bubbles. But if you destroy the large bubbles,
- they'll turn into gems! There are a couple more of those nasty lines before
- you leave the level.
-
- WINDY: If you are playing on "Hard" level, or higher, you use the above
- method to get to "Bubbles", and you are playing v1.1, you will not go to
- "Bubbles"; you'll go to "Windy" instead. Windy has the background of
- Tyrian a maze-like map similar to Soh Jin. Certain walls are marked with
- dollar signs or other symbols; destroying these will reveal bonuses.
- However, there are also mean turrets mounted on some walls!
-
- HOLES: Immediately after the computer voice on Tyrian says "Danger", and the
- screen displays "Approaching enemy platforms", a wave of circular ships enters
- on the left. Kill the leader, then kill the one at the very back of the wave.
- The one at the very back should drop an orb when he dies.
- The actual key to this is *not* that only those two ships should be
- destroyed, but that you must destroy at least two ships, including the last
- one, *in order*. Even one hit with a weapon on an enemy out of sequence
- (even if it does not kill said enemy) will disqualify the orb. The above is
- just the simplest way of achieving that.
- Holes is a long and difficult level. The enemies are similar to those
- encountered on Tyrian. Be warned - there are several places where a clone
- of the Tyrian boss will pass you, firing considerably more densely than
- the original one did!
- By the way, on both "Holes" and "Bubbles" you can find a data cube which,
- when collected, will contain a message from Steffan of OMF2097. Another
- one has been found on "Holes" which seems to be an advert for Jazz..
-
- SOH JIN: If I had a penny for every message I've recieved about how to get
- here, I would be a rich man. This method works 100% for me: At the very
- start of Tyrian, you are attacked by a wave of U-fighters. Do not destroy
- any of these fighters (except for the leader to get your powerup pod - see
- the seperate section.)
- Later, after you fly through the spikes, you are attacked by several waves
- of small ships, followed by a wave of five ships heading across the screen
- travelling at different speeds. There will be a second ship behind the one
- in the centre. Shoot it to reveal a glowing sphere, and pick it up for the
- secret level.
- Soh Jin is a maze of walls and turrets. The walls are very dangerous -
- flying into one will severely drain your shield. There are no mobile enemies
- on the stage, apart from the Help Ship. You'll see odd objects, resembling
- keys, lying around on the floor in this stage. Each is worth 500 points!
- Also, unusually, you can retry Soh Jin until you get it right.
- Even more usefully.. in Arcade Mode, destroying the turrets on Soh
- Jin gets you weapon pods. In Full Game mode, check out the upgrade ship
- menu right BEFORE you battle at Soh Jin. There are several weapons, and
- a powerful (and expensive!) shield, available there that are not available
- anywhere else.
- SILLY CHALLENGE: There's no award for doing it, but if you fancy a
- challenge, try this: Fly through Soh Jin without ever firing a shot. It's
- possible, but rather difficult. Your shield will be up a lot of the time,
- but if your armour gets low, watch out.. 'cos you'd have to fire to destroy
- the help ship!
-
- ASTEROID?: On Asteroid 1, there is a small platform with a face on it.
- Destroy this face to reveal the orb.
-
- MINEMAZE: On Asteroid 2, there is a place where there are three faces on a
- platform arranged like this: ,', . Destroying the one on the maximum right
- will reveal the orb.
-
- THE INTER-SECRET WARP: You can move directly from "MINEMAZE" to "ASTEROID?".
- Here's how (info from Vincent Torre): At one point in "MINEMAZE" there
- is a stage where five strawberries fly down the screen, down a
- small channel. The snag is, this channel is bracketed on the left and
- right by one-way magnetic barriers that allow you - indeed, try and force
- you - to fly out of the channel, but won't let you into it.
- Get the strawberries if you can then head out of the channel, across the
- barriers, on the left. Do NOT rejoin the main path of the level - stay on
- the left even when the gate/door and the new set of one-way barriers comes
- in on your right, and you will fly up a small passage on the left of the main
- level. WARNING: Do NOT fly back over to the right! The barriers will
- render you unable to fly back left and hence unable to get the secret. You
- will meet a series of small ships that swing back and forth at the top of the
- screen, dropping missiles as they go. I believe that either the third of
- these, or the ship directly after it, holds the orb.
-
- MISTAKES: In Ast. City (episode 2) you will be attacked by ships that fire a
- lot of shots in a wide spread. They look like regular enemies except for
- their red gun turrets. If you destroy all of these enemies, you will find
- the secret level floating on the right side of the screen.
-
- TYRIAN-X, SAVARA-Y, NEW DELI: These secret levels appear automatically
- after you finish the third episode on Hard difficulty or higher. I strongly
- encourage you to go for this - they are very nice levels; a lot of the
- data available on them is very funny, New Deli reveals something you
- probably didn't know about the game interface, and the music on the first
- bit of Savara-Y is the best in the game (Imho) - it's so good I almost
- didn't want to fire over it... ;)
-
- GEM WAR: On the level "Gyges", just before the first wave of claw ships,
- there is a small pod. Shoot it. This same pod occours three times during
- the level - once just after the speedup has finished, and once later on.
- Destroy all three pods to get the orb.
-
- [13] What are these secret tips?
- From Jim Youngblood:
-
- Episode 1
- ~~~~~~~~~
- 1-1-1: BONUS ROUND - Increase your score in the bonus level by waiting for
- enemies to attack you. One of the ships is carrying a 5000-point gem.
-
- 1-1-2: TYRIAN - There is a secret to the first U-Ship that attacks you.
- (This is the weapon pod.)
-
- 1-1-3: ASTEROID LEVELS - The rock faces conceal two bonus levels.
-
- 1-2-1: ASTEROID 2 - There is a secret to the first tank in the level.
- (Another weapon pod.)
-
- 1-2-2: SECRET LEVEL - There is a way to go from one secret level to one other
- secret level to maximize your score.
-
- 1-2-3: ASTEROID 2 - Several of the tanks on this level are worth more if you
- wait a while before destroying them. You can earn extra power-ups this way.
-
- 1-3-1: TYRIAN - The rock formations conceal a secret fortune.
-
- 1-3-2: IMPOSSIBLE - Type a capital G at the difficulty selection screen.
-
- 1-3-3: EPISODE 3 - Play at the hard difficulty level for an extra reward.
- (Presumably a plug.)
-
- Episode 2
- ~~~~~~~~~
- 2-1-1:Jungle Level - A certain small scout ship is attacked by one of the
- dragons. Destroying it at the last second rewards you with a power-up
- [rear gun].
- ("Jungle Level" presumably means Torm.)
-
- (The rest of the 2-x-x hints are the same as in Episode 1.)
-
- Episode 3
- ~~~~~~~~~
- 3-1-1: BONUS ROUND - There are 2 sections where a solid row of purple ships
- move downward and wait. The first purple ship that comes down each time has
- a power-up. Others carry gems.
-
- 3-1-2: CAMANIS - In the section where enemies fly straight up behind you,
- there is a slow-moving emeny with a power-up. [Front gun]
-
- 3-1-3: SECRET LEVEL: SAWBLADES - The spiders, while hard to reach, contain
- 10000 pts in gems.
-
- 3-2-1: ?Secret Levels? - Two secret levels in Episode 3 are in the same
- place. (Mull that one over.)
-
- 3-2-2: STARGATE - Two of the flying spikes can be destroyed. Each is worth
- 10000 pts.
-
- 3-2-3: EPISODE 3 - Play at the hard difficulty level for an extra reward.
-
- 3-3-1: EPISODE 3 - There are three levels you can access with the warp bubbles.
-
- 3-3-2: GOD MODE - Type a capital G then shift right bracket. [This is
- actually suicide difficulty]
-
- 3-3-3: INSANE DETAIL - In the setup program, type a W when you have detail
- level selected.
-
- [14] Ok, I've won on Hard, now what?
- Try Impossible. When the game asks you to select your difficulty level,
- type a capital G (shift-G). A new level, "Impossible", will appear at the
- bottom of the list.
- If even that's too easy for you, after adding "Impossible" as described
- above, type } (shift-]); this will add the level "Suicide". On this mode,
- bullets move impossibly fast and even the basic enemies are incredibly tough.
- I've tried shift-everything after this and haven't found another one
- yet. ;)
- In addition, hitting Backspace and the number 1 on the main keyboard at
- the same time during the game cycles the game through three speed settings.
- These are *not* the same as the Game Speed settings on the menu.
- While we're on the subject of extended menu items: there's one in the
- SETUP program too! In Setup, move to the "detail level" option and press
- shift-W. The detail will change to "Wild", which is the same as Pentium but
- with moving shadows on the ground. If you have anything less than a Pentium,
- forget it; even with one, it might slow down. Also, if your detail level
- is set to Wild, and you decrease it with the left arrow DURING THE GAME,
- the detail level changes to "Laptop VGA".
-
- [15] How can I quickly power up my weapons?
- Some ships will release special power-up pods that will immediately boost
- your weapons by 2 to 5 levels. These are EXTREMELY useful for building up
- your ship. Here's where they've been found:
-
- 0) There are two free ones on Deliani.
-
- 1) At the very beginning of the game, a batch of U-fighters zoom down dead
- vertical until they reach the bottom of the screen; then they track back up
- again on a diagonal. Without destroying any of them, let them reach the
- bottom and move back in the diagonal and then fry the leader with a sidekick.
- He will drop a Rear Weapon PowerUp pod! (Note: you may not get the pod if
- your sidekick weapon kills any other ship in the wave at the same time as
- the leader. Also, killing any other ship apart from the leader scuppers your
- chances of going to Soh Jin.)
-
- 2) On "Asteroid 2", at the very start of the platforms, you will see a small
- tank tracking about on the floor. Let it alone until it turns to fire at you
- and then destroy it for a PowerUp pod!
-
- 3) On "Minemaze", near the beginning, there is a spot where there is a
- magnetic barrier with an isolated blue sphere just below it. After
- passing this barrier, keep to the extreme right, and you'll pass through
- two gates. Destroying the weak point of the second reveals a PowerUp.
-
- 4) Again on "Minemaze", try to remain in the middle when you see five
- strawberries go past. Keep in the middle, and blast the gate you
- pass through; beyond are two ships, one of which has the Power Up. Note
- that this makes it very difficult to get the secret level "Asteroid ?"
-
- 5) On "Gyges", very near the start, is a triangle shaped enemy with smaller
- ships flying around it in a circle. If you can destroy (or shoot through)
- the circle and destroy the triangle, it'll drop you a powerup.
-
- 6) On "Sawblades", ever so often, a SuperCarrot will attack you. If you
- destroy all the SuperCarrots on the level, the very last one will drop a
- special power-up pod that will convert both your front and rear weapons to
- HotDogs. You may not want to do this, though, especially if you just
- bought the Zica Laser.
-
- 7) On "Asteroid City" (Episode 2), destroying a wave of three of the
- yellow ships will reveal a small bomb. If you have one of these bombs,
- then when you next fire your sidekick weapon, a small missile will be
- fired as well that will break into microbombs. An indicator at the
- bottom of the screen tracks how many of these bombs you have left.
-
- 8) On "Camanis", there are several places where crystal-type ships appear.
- Sometimes they will appear in a formation with a large crystal in the
- middle, and many small ones nearby which sweep away from it. In this case,
- nailing the large crystal will get you a powerup. It may be required that
- you do not hit any of the smaller ones in the process.
-
- [16] Help! My ship just turned into a carrot! What's going on!?
- 1/6 of the time, immediately after you complete the game in any mode, you
- will be returned to the start as usual but the layout of your ship will have
- changed! If you are in Full Game mode, and you examine the upgrade ship
- display, you'll discover your ship has been changed to type "Super Carrot",
- and your front and rear weapons have become "Banana Blasts". The Super Carrot
- actually has a higher armor level than any other ship available in the game!
- Note: If you have the unregistered version, do not sell the Super Carrot.
- If you sell the Banana Blasters, you can get them back, but if you sell the
- Super Carrot, it's gone for good. Also be warned - if you complete the game
- again, there's a chance of the game giving you the Carrot back again. If it
- does this, then your weapons will go back to Level 1 Banana blasts EVEN IF
- YOU ALREADY HAD BANANA BLASTS AT A HIGHER LEVEL!
- The carrot can fire weapons other than Banana Blasts. See "FoodShip Nine"
- in the Super Arcade Mode section.
-
- [17] Can I use my arcade mode weapons in full game mode? Or vice versa?
- Yes - you can transfer your arcade-mode ship into full-game mode, or vice
- versa! This has several advantages; you can bring a weapon into
- full-game mode that you can't buy anywhere else, and upgrade it at will,
- then take it back to arcade mode. Or you can just start full-game mode with
- a slightly better equipped ship.
- Ok.. here's how to go from arcade mode to full game. (You can't get
- weapons out of Super Arcade mode.. sorry.)
- Start a game in arcade mode. Play until you get the weapons you want (a
- trip to Soh Jin for lots of weapon pods is a good idea). Finish the level
- you got your weapons on. Then start the next level and immediately hit ESC,
- and Quit the level. Then, quit your arcade-mode game, and select Load Game
- from the main menu, then select "Last Level" at the bottom of the screen (or
- you can start a Full Game and use options/load). Suddenly, your weapons,
- ship and score appear in Full Game mode! Your ship is listed as a "Stalker",
- and has a value of 10000. But be warned.. if you bring stuff into full game
- that's not normally available in full game, and you sell it, it's gone for
- good.
- Going the other way is a little trickier, because there's normally
- no way to load a game in Arcade mode. The way to do it is as follows:
- 1) Select Start New Game.
- 2) Select 1 Player Arcade.
- 3) When the episode selection screen comes up, do NOT select an
- episode. Press Escape to return to the main menu.
- 4) Load a game.
- This will load that game as an arcade mode game!
-
- [18] Can I do anything with Super Arcade Mode weapons or ships?
- You CAN bring Super Arcade Mode ships into the full game, but they won't
- be anything special if you do - they will lose their special power and will
- only be able to buy normal weapons.
- To do this, type the Super Arcade password, hit escape when asked to
- choose an episode, then start a Full game, and you'll get the ship. But
- most of the Super Arcade mode ships are just versions of standard ones:
-
- Experimental PQZ Microcorp Stalker
- StormWind USP Talon
- TX Silvercloud Silver Ship
- Captured U-Fighter U-Ship
- FoodShip Nine SuperCarrot
- Ninja Star Gencore Phoenix
- Nortship Z Nortship Z
-
- Some of these ships can't normally be gotten in full game mode, so the
- game won't have a graphic for the buy/sell screen. If this is the case,
- it will substitute a picture of a USP talon. You may also find odd
- things appear in the weapon preview display (I've seen a Nortship appear
- in the weapon preview display as two enemy ships glued together!)
- The Nortship Z does have one notable difference from the other ships.
- If you bring it into Full Game, you still get Nortship Dust (but not Astral
- Zone).
-
- [19] What's a twiddle weapon? How do I use them?
- First of all, if you have v1.0, skip this bit. It won't work for you.
- Go and get that upgrade. ;)
- Ok, in v1.1.. you may have, once or twice, found that your ship can fire
- a weapon it doesn't even have, or one that doesn't normally exist. If that's
- the case, congratulations! - you've just discovered a twiddle weapon.
- Twiddle weapons are very similar to special moves in fighting games; if you
- execute the appropriate motion using joystick or keyboard, you will get a
- powerful effect. Be warned, however - your shield and/or armor will also be
- drained.
- It seems that having a special weapon can interfere with the operation of
- twiddle weapons.
- Here are the twiddles currently known:
-
- USP Talon
- Invincibility Down, Up, Down, Up+Fire
- - You are invincible for a second or so.
- Missile Spread Right, Left, Down, Up+Fire
- - Fires two mini-missiles forward. Armor drain.
-
- USP Fang
- Invincibility Down, Up, Down, Up+Fire
- Bomb Spread Right, Left, Right, Down+Fire
- - Fire high-speed guided bombs. (Look out - this drains your
- *ARMOR*. Too many times, and you're into Warning.)
-
- Stalker (arcade mode)
- Armor Boost Hold Down, Fire twice
- - Your armor level is increased. You can go above the level at which
- you start. It is not, however, a permanent increase. This will
- drain your shield to a very low level; the higher your shield level
- was when you used the twiddle, the more armor you will get.
- Energy Barrier Up, <hold fire>, Left, Down, <release fire>
- - Your ship is surrounded by a barrier that lessens damage done to you
- by collisions. Getting hit will cause parts of the barrier to go
- down instead of damaging you. Bullets seem to be unaffected.
- Microbomb Shower <hold fire>, Right, Down, Left,
- <release fire>, Up+Fire
- [ This may not be the exact motion but it WILL give you the power
- fairly often especially if repeated. If it itself is not the
- correct motion, it is certainly some permutation or translation
- of these movements.]
- - The ship will *FLOOD* the screen with MicroBombs.
-
- *Microcorp* Stalker (yes, it's different)
- Energy Barrier Up, <hold fire>, Left, Down, <release fire>
- Repulsor Hold fire, alternate left/right
- - Just like the special weapon, except for the shield drain.
-
- Prototype Stalker-C
- Bomb Spread Right, Left, Right, Down+Fire
- (more bombs than the Fang)
- Post-it Sweep Up, Left, <hold fire>, Down, Right, Up
- - Five post-it bombs are fired, very quickly, from the front. Armor
- drain.
-
- Gencore Phoenix
- Ice Spread Down, Up+Fire
- - Five ice shots; they behave like the special ice weapon.
- Armor Boost Hold Down, Fire twice
-
- Gencore Maelstrom
- Armor Boost Hold Down, Fire twice
-
- Super Carrot
- Ice Spread Down, Up+Fire
- Hot dog feast Up, Down+Fire
- - Five hotdog shots fired forwards. Armor drain.
-
- Dragonwing (two-player)
- Symbiosis Hold Down, Fire twice
- - Drain your shield to increase the other player's armour.
- Repulsor Hold fire, alternate Left/Right
- Ice Spread Down, Up+Fire
-
- A few notes: Be very careful with the repulsor, since you may activate
- it accidentally while firing and dodging. The Armor Boost becomes
- incredibly useful when you have a high-energy shield like the HXS-B -
- use it as soon as you start when things are quiet and you'll boost your
- hull fairly majorly.
-
- [20] How do I play Super Arcade mode?
- Super Arcade Mode is a special mode where you will play an unusual ship
- with unique weapons. You get a fixed 3 lives; and you have a super weapon
- that is always active.
- To play Super Arcade Mode, you must type a password at the main menu to
- select the ship you want to play. Here is a list of the ships available,
- their passwords, and their weapons. As mentioned before, their specials
- are available all the time.
- Instead of the standard way of upgrading weapons, the weapon pods will
- be gold with a colour in the middle. Each colour is a different
- weapon and the power of the weapon is determined by the number you've
- collected of that colour. You start with Level 1 Red. Some of the ships
- available here are clones of other ships that you can play during the normal
- game mode. If this is the case, and you have v1.1, then you'll usually find
- you can use the twiddles of the ship of which the one you are flying is a
- clone.
-
- Ship: Experimental PQZ Password: TECHNO
- Special: Soul of Zinglon + Minefield (RECHARGE):
- A standard Soul, plus a large number of mines cover the screen.
- Red: Hyper Pulse - A fairly standard cannon.
- Blue: Zica Laser - A large laser beam, which can shoot several enemies
- at once.
- Green: Scatter Wave - Shoot to the sides. A tad useless... (Andrew
- Schultz suggests this power-up was put there by the
- enemy to handicap your ship.. ;) )
- Purple:Guided bombs - Just like the ones you can get in full game.
- Black: Heavy Missile Launcher
-
- Ship: Stormwind the Elemental Password: STORMWIND
- Special: Sandstorm (RECHARGE)
- Just like the minefield, but the particles are smaller.
- Red: Mega Pulse - Another relatively standard cannon.
- Blue: Lightning Cannon - A big energy bolt forward, and a smaller ball
- backwards. The ball is fired at an angle from
- your ship, and inherits your velocity if you move.
- Green: Sonic Wave
- Purple:Protron Wave - Shoot blue, whirling balls.
- Black: Rear Mega Pulse
-
- Ship: Tx SilverCloud Password: UNKNOWN (yes, we know it's this ;) )
- Special: Proton Dispersal (RECHARGE)
- A series of mines dropped in a spiral around the ship.
- Red: Multicannon - Have a guess (all the reds are basic..)
- Blue: Zica Laser - As PQZ
- Black: Rear Heavy Missile Launcher - Two missiles fired across each other.
- Green: Laser - A constantly fired, TRUE laser, that does major
- damage if held on target.
- Purple:Vulcan Cannon - Just like in full game.
-
- Ship: Captured U-Fighter Password: ENEMY
- Special: Dual Vulcan (RECHARGE)
- A very fast series of forward shots. Not enough to destroy a wave. This
- ship sucks.
- Red: Vulcan Cannon - This is what the game calls it but it's not the
- same as the normal one. It only fires at an angle to
- the sides. Yeuch. This ship REALLY sucks.
- Blue: Mega Cannon - Small blue/white ball shots.
- Black: Guided Microbombs
- Green: Rear Mega Pulse
- Purple:Protron
-
- Ship: Foodship Nine Password: WEIRD
- Special: Banana Bomb (RECHARGE)
- A large number of bananas are fired from the back of the ship.
- Red: Banana Blast - A standard gun, except it fires bananas.
- Blue: Orange Juicer - A series of oranges in a helix around your ship.
- Black: HotDog Front - Similar to the banana blast, but slower and more
- damaging. Fires hot dogs. In buns. With mustard.
- Purple:Protron Z - White circular bullets.
- Green: Wild Balls - As full game.
-
- Ship: Ninja Star Password: STEALTH
- Special: Blade field (RECHARGE)
- Just like minefield, but with whirling shurikens.
- Red: Starburst - Semi-random angled side fire. Not a good start..
- Green: Poison bomb - A standard bomb, but when it hits, it splits.
- Blue: Guided Bombs - Similar to standard homing bombs but faster.
- Black: Shruiken(sp?) field- Two blades, similar to those in the field.
- Purple:Protron wave
-
- Ship: Nort-Ship Z Password: NORTSHIPZ
- Special: Nortship Dust (CONSTANT)
- As you move left or right with this ship, a blue dust will be released
- from the sides. It damages anything it touches.
- Special: Astral Zone (RECHARGE)
- This is a *Weird* one. It turns the background into a starfield and
- fills the screen with Zica lasers. It seems that moving, or firing, while
- the zone is actually in effect produces more lasers.
- Red: Super Pulse - Similar to the normal cannon, but wider range.
- Grey: Spreader - Similar to the U-fighter's "vulcan" cannon.
- Green: Spreader B - Fires pearl-windish spheres at 45 degrees. When
- they hit, they release a number of damaging dust
- particles AND bounce off. (Overrated - quite weak.)
- Blue: Orange Juicer - As FoodShip Nine.
- Purple:Poison Bomb - As Ninja Star.
-
- (Someone wrote to me claiming that there were over a dozen codes...)
-
- [21] Is there any way I can cheat?
- Yes, there's four ways. The first way is only for people who really don't
- believe in earning your priveleges and such.. Instead of typing TYRIAN to
- start the game, type FILE0001 LOOT but do *NOT* hit return. Now hold down
- the ALT key on the main keyboard, and type 254 on the numeric keypad.
- (A small square should appear on the command line.) Release ALT, and press
- RETURN. Start a 1 player full game, and you'll have 1 Million credits!
- (Make sure the word LOOT is typed in caps.)
- The other way is actually just as much a cheat, but it doesn't use a cheat
- code; it uses a loophole in the game itself, so you may feel better using
- this. Besides, it lets you have technically infinate money. Kit your ship
- out so that you can fire forwards well, and can defend against bullets from
- the side, but so that your fire range isn't TOO spread out (level 4
- multicannon, level 3 sonic wave works well). Get to the secret level
- "ASTEROID?" by whatever route. In this level, you'll notice that there are
- turrets that fire unusual things at you - grey bubbles, missiles, etc. At one
- point in the level, a turret firing those grey bubbles (LOTS of them!) appears
- as a mid-stage boss.
- When you get there, move your ship into the corner such that you can
- kill the bubbles as he fires them, but such that you are not in fact shooting
- him. Every time you kill a bubble, 100 points; and you'll be killing lots
- of them. As long as you're defended on the sides, he probably won't be
- able to hit you with any; neither you, nor he, will ever die. Weigh down
- the fire button and go and have a cuppa, do the crossword, whatever.. and
- come back to a massive score. Then, kill the turret normally, finish the
- level and go and upgrade your ship rather a lot. ;) (Don't leave it TOO
- long, though - an overflow will crash the game.)
- The other two ways of cheating are not money cheats, but downright cheats.
- During play, hit F2, F3 and F6 together to become immortal. (The string
- "Cheaters always prosper" should pop up at the bottom of the screen. Your
- shield and armor will still be drained - you'll just be able to play on
- with zero armor). There is also a cheat to skip a level, which involves
- hitting F2, F6 and F7; however I found that most of the time just hitting
- these together doesn't work; however, fiddling around with them will
- eventually work.
-
- [22] What is Destruct, and how do I play that?
- Destruct is a small, hidden subgame. It is a variant of Scorched Earth,
- with more variety, and played in real-time.
- To play Destruct, simply type the word "destruct" at the main menu. Press
- F1 to view the keys. By default, the computer will play the left hand player,
- but you can turn this off and play 2 player by pressing F10. A second press
- will return you to 1 player mode.
- Destruct offers you five types of game:
-
- 5-Card War: Each of the players recieves five randomly selected vehicles.
- Destroy all the opponent's vehicles to win!
- Traditional: One tank each. He who doesn't die, wins.
- Heli Assault: Fly your helicopters in against the computer's (or second
- player's) guns.
- Heli Defence: The same in reverse.. shoot down the computer's helicopters
- before they destroy your guns.
- Outgunned: One player gets several jumpers and helicopters.. the other
- just gets guns.
-
- The types of vehicle that are available as follows:
-
- Gun: Choose angle with left/right and force with up/down.
- There are several types of gun, which fire different types
- of ammo.
- Helicopter: Arrow keys steer the copter around; it always fires at
- 45 degrees downwards. If you switch away from the copter
- while it's in flight, it will fall out of the sky!
- Jumper: While on the ground, it shouts upwards. Press up to make
- it jump in the air; while in the air, it fires downwards.
- Repulsor: Can't move and can't fire. But if you select it, and hold
- down fire, all the opponent's bullets will be pushed away
- from it, just like the Repulsor special in the game. It's
- kinda fun to make them shoot themselves. ;)
-
- Each vehicle has different weapons. Some are more powerful than
- others, but after firing a powerful weapon you will have to wait a while
- before you can fire again, whereas weak weapons will have a far shorter
- reload time!
-
- [23] Miscellaneous useful stuff.
-
- THE HELP SHIP: Whenever you are low on armor and the alert is sounding,
- watch for a little red ship that drops from the top of the screen, pauses in
- the middle, then heads up top again. Shooting that ship will drop you an
- armor bonus. If you are deep into alert (the alert noise gets faster the
- nearer you are to death), the bonus won't be enough to get you out of it,
- and you may have to wait for a second Help Ship. Note: The Help Ship does
- not fire, and crashing into it does not destroy it or you.
-
- BONUS LEVEL: Do not touch your sidekicks on the bonus level. The awards
- are FAR greater for shooting down the layouts with a standard weapon than
- for gunning the lot down with specials! Note also that sometimes a
- large enemy from the layout will swoop downwards. Destroying that will
- generally get you a good bonus - generally at least a small gem.
-
- GAMMA CORRECTION: Just like Doom, Tyrian has Gamma Correction. Press F11
- during a game to cycle through the different levels.
-
- SHOT LEADING: On levels where the screen scrolls left and right, you can
- guide your shots left or right by steering (you are actually scrolling the
- screen under the bullet rather than the bullet itself).
-
- [24] The "why the HELL would you want to do THAT" awards.
-
- #1: Start the game with 'FILE0001 death'. As soon as you start any level,
- you die immediately.
- #2: Start Tyrian with FILE0001 CONSTANT. You can't buy any weapons, and the
- ship uncontrollably flies left and right, constantly firing.
-
- [25] Completely useless trivia.
-
- - "Tyrian" means 'red or purple', or 'a native of Tyre'.
-
- - If you scan the web for "Tyrian" with a loose Lycos(tm) search, you'll
- find (amongst other things) a poem called "Ode on the death of a favourite
- cat by drowning in a pool of goldfish".
-
- - The computer voice in Tyrian is called Susan.
-
- - The Tyrian logo reads the same when turned upside down. (It does not *look*
- exactly the same, though - the y and the a change.)
-
- [26] Rumours.
-
- - There is a Super Arcade password ENGAGE. (I've tried it, and it doesn't
- seem to work.)
- - There are other cheat codes. F2+F3 + (F4, F5, or F6) generates "Cheaters
- always prosper."; F2+F3+F4 twice makes the word "Destruction:" appear
- in the bottom box.
- - There is another difficulty level, "Insanity", that can be reached
- by tweaking the save game file.
- --
- Mark Green
-
-
-